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Dave Arneson
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Dave Arneson : ウィキペディア英語版
Dave Arneson

David Lance "Dave" Arneson (October 1, 1947〔Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' (on-line ). Provo, UT, USA: The Generations Network, Inc., 2004.〕 – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons", using a neutral judge, and having conversations with imaginary characters to develop the storyline.
Arneson discovered wargaming as a teenager in the 1960s, and began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1970 Arneson created the game and fictional world that became ''Blackmoor'', writing his own rules and basing the setting on medieval fantasy elements. Arneson showed the game to Gygax the following year, and the pair co-developed a set of rules that became ''Dungeons & Dragons'' (''D&D''). Gygax subsequently founded TSR, Inc. to publish the game in 1974. Arneson worked briefly for the company.
Arneson left TSR in 1976, and filed suit in 1979 to retain credits and royalties on the game. He continued to work as an independent game designer, briefly worked for TSR again in the 1980s, and continued to play games for his entire life. Arneson also did some work in computer programming, and taught computer game design and game rules design at Full Sail University from the 1990s until shortly before his death in 2009.
==Experience with miniature wargaming==
Arneson's role-playing game design work grew from his interest in wargames. His parents bought him the board wargame ''Gettysburg'' by Avalon Hill in the early 1960s. After Arneson taught his friends how to play, the group began to design their own games〔(【引用サイトリンク】 date = August 19, 2004 )〕 and tried out new ways to play existing games. Arneson was especially fond of naval wargames. Exposure to role-playing influenced his later game designs. In college history classes he role-played historical events, and preferred to deviate from recorded history in a manner similar to "what if" scenarios recreated in wargames.
In the late 1960s〔 Arneson joined the Midwest Military Simulation Association (MMSA), a group of miniature wargamers and military figurine collectors in the Minneapolis-St. Paul area that included among its ranks future game designer David Wesely. Wesely asserts that it was during the ''Braunstein'' games he created and refereed, and in which other MMSA members participated, that Arneson helped develop the foundations of modern role-playing games on a 1:1 scale basis by focusing on non-combat objectives—a step away from wargaming towards the more individual play and varied challenges of later RPGs. Arneson was a participant in Wesely's wargame scenarios, and as Arneson continued to run his own scenarios he eventually expanded them to include ideas from ''The Lord of the Rings'' and ''Dark Shadows''. Arneson took over the Braunsteins when Wesely was drafted into the Army, and often ran them in different eras with different settings. Arneson had also become a member of the International Federation of Wargamers by this time.〔
In 1969 Arneson was a history student at the University of Minnesota and working part-time as a security guard. He attended the second Gen Con gaming convention in August 1969 (at which time wargaming was still the primary focus) and it was at this event that he met Gary Gygax,〔(BBC: Role-playing games pioneer dies )〕 who had founded the Castle & Crusade Society within the International Federation of Wargamers in the 1960s at Lake Geneva, Wisconsin, not far from Arneson's home in Minnesota.〔〔 Arneson and Gygax also shared an interest in sailing ship games and they co-authored the ''Don't Give Up The Ship!'' naval battle rules, serialized from June 1971 and later published as a single volume in 1972 by Guidon Games with a revised edition by TSR, Inc. in 1975.〔

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